Hidden allegiances
You back two factions in secret, and reading who backs whom is half the game.
In development · Book three of the Teòmach Trilogy
Back the winners. Don't get caught. A game of shadow influence for 2–5 players, set in 2277.
Join the listBy 2277 the Panopticon watches everything — a surveillance state run by the Directorate and its AI, holding order across a solar system of habitats and colonies. You are an Envoy, working in secret for the nascent AIs that want to steer what humanity becomes. You move through the vertical megastructures of a great orbital station, placing influence where it counts and prising it away where it doesn't, exposing rival agents in the shadows, and flipping whole sectors to the faction you favour.
The catch: you secretly back two of the five factions, and your score is your committed influence in them multiplied by how well they do. You want them to win — without anyone working out they're yours.
You back two factions in secret, and reading who backs whom is half the game.
Build towers, move your agents up through the megastructure, and place or remove influence at the levels you can reach.
You score through factions, not territory. Back the right horses and keep your hand hidden.
The third chapter, a hundred years after Parhelia — its technologies evolved into Orbital Transit, Neural Mesh, and Backup Protocols.
We'll share Panopticon news alongside the road to Pivot's Kickstarter.
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