We make clever games for people who love being in each other's business.
The studio
Teòmach Games is an independent studio in Edinburgh. "Teòmach" is Gaelic for skilled or expert — a fair description of the games we want to make: intricate and interactive, but never overwhelming. Medium weight, easy to teach, deep to play.
Our games share a world. The Teòmach Trilogy — Pivot, Parhelia, Panopticon — runs across two centuries of the same future, from corporate startups in 2077 to generation-ship colonies in 2177 to a solar-system surveillance state in 2277. Different games, one through-line: build shared systems, then time your move. Pivot is first, heading to Kickstarter in early 2027.
The team
Pivot is designed by Tom Inglis and developed with Rob La Terrière, with graphic design by Thorsten Wilms, illustration by Marc Petrelis and Hugh La Terrière, and digital implementation by Majd Lahbib and Youssef Limem.
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News on Pivot, the trilogy, and the road to Kickstarter.